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Desktop Computer (Dull Workstation)

Tried to keep things as lowpoly as possible, having a total of 954 tris for the scene. I did add some extra geometry for the screen, just to make it easier to create different emissive maps. I also made different groups of polygons for the keys, just to make them stand out a little more. You will also notice I have created my own computer manufacturer brand name, Dull, just so there are no copyrighted products presented.

Desktop Computer Marmoset Viewer

Desktop Computer Front Render

Desktop Computer Front Render

Desktop Computer Front Wireframe Render

Desktop Computer Front Wireframe Render

Desktop Computer Back Render

Desktop Computer Back Render

Desktop Computer Back Wireframe Render

Desktop Computer Back Wireframe Render

Unreal Engine Workstation 1

Unreal Engine Workstation 1

Unreal Engine Workstation 2

Unreal Engine Workstation 2